Lorencia
Lorencia is a wide plain located in the center of MU. Dark knights and Dark Sorcerers begin their careers here. Due to heavy rainfall tall trees and grasses abound. It is a suitable hunting place for low level (1-20) adventurers.

Noria
Noria, the home world of the Fairy kingdom, is a huge woods located in the easternmost of the MU Continent. Originally, Noria was once populated only by the Fairies, but after Kundun's invasion of MU, exchange between humans grew more frequent and human settlement in the region became more pronounced. Fairy characters all begin their careers within Noria. The region's location may seem trivial but as the access point for the East Sea and the underwater city of Atlans it plays a significant role. The Chaos Goblin that creates Chaos items and Wings through the unique Chaos System also resides here.

Devias
Devias is a snowfield located at the north of Lorencia and it covered with perpetual snow. Monsters here are more powerful than those in Lorencia or Noria so only adventurers over leve 15 can enter Devias. The guild master who creates and manages guilds is also located in Devias." should be changed to "Devias is a snowfield located at the north of Lorencia and it is covered with perpetual snow. Monsters here are more powerful than those in Lorencia or Noria so only adventurers over level 15 can enter Devias. The guild master who creates and manages guilds is also located in Devias.

Dungeon
The Dungeon is a formidable cave located to the north of Lorencia. With a total 3 levels, The Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Many a brave adventurers has entered the Dungeon but few have returned to tell of their tale. Due to the lure of untold treasures within these caverns, but beware, Hell is but a stones throw away from the horrors that reside here." should be changed to "The Dungeon is a formidable cave located to the northeast of Lorencia. With a total of 3 levels, the Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Due to the lure of untold treasures within these caverns, many a brave adventurers have entered the Dungeon but few have returned to tell of their tale. If you are brave then venture forth but beware, Hell is but a stones throw away from the horrors that reside there.

Atlans
The once beautiful Ocean of Atlans, became inhabited by one of Kundun's Strongest Monsters, the Hydra. The Hydra then summoned several sea monsters to guard the pathway to Tarkan. Atlans is on the southern part of Noria and is not for the weak. The Treasures of Atlans is guarded by the Hydra for a reason.

Lost Tower
The Lost Tower is a huge tower located to the north of the MU continent. The Lost Tower had once been used as a shrine, but after the plunder of Kundun, it has become an utter wasteland. Kundun has assigned various forms of dreadful monsters to each floor of this tower. Balrog, a foul beast located on the top floor that flourishes a scythe waiting for its prey. There are few warriors in the land of MU who can compete with him. in the land of MU who can compete with him.

Tarkan
The Desert of MU, Tarkan holds host to some of the strongest monsters. Only few stray to Tarkan to seek the treasures guarded by the Zaikan and the Death Beam Knight. The remains of many warriors who dared travel to Tarkan can still be seen lying in the desert.

Icarus
The path in the sky, Icarus is one of the toughest maps and only the highest levels can survive there. Either wings or a flying mount is required to enter this map. Guarded by the Dark Phoenix, only the strongest teams stand a chance of reaching the end.

Kalima
The world that Lord Kundun has been banished to houses his most loyal minions. Not just anyone can enter Kalima champions of MU must first find the Lost Map which can be made from finding 5 pieces of the Lords Mark. There are 6 gateways to Kalima and Champions are only allowed to enter the levels in which they are allotted. Only in Kalima 6 will Champions find the true Lord Kundun himself.

Elbeland
Now players can experience several new maps and various new monsters.

Raklion
- To Enter
-
- Level 270 or more can enter (Magic Gladiator and Dark Lord of Level 180 or more).
- ※You should be level 280 or more to use map porting cammand (Level 186 or more for Magci Gladiator and Dark Lord).
- Enter "/Move to La Cleon" in the map porting or chat window to port. (Porting fee: 15,000 Zen)
- World Structure
-
- World is divided into safe zone, normal hunting field and hatching area.
- It is connected to Devias.
- Hatching Area
- You can freely go back and forth before Serupan appears.
In a while after Serupan appeared you cannot move to the hatching area even if you are a Shaman.
- Boss Map
- Serupan will appear when you destroy the spider eggs in the hatching area.
You can move freely for 5 minutes after Serupan appears and then the entrance will get closed.
Serupan attacks with various and powerful skills and drops rare items.

Swamp of Calmnes
- To Enter
- Requirement: Level 400 or more
To enter: Enter "/port to Swamp of Peace" in the map porting command window.
Entrance fee: 15,000 Zen.

Illusion Temple
Illusion Temple is a PVP event zone for a maximum 10 players and minimum 2 players, accessible by talking to Mirage the Mummy in Elveland.
You will however require an invitation to enter, which is obtained by combining certain items at the Chaos Goblin Machine.
The zone has five separate levels:
Once the event starts, players who are in are assigned to a random team and get a team uniform.
For each opposing player killed, the killing team gets five skill points which can be spent to temporarily improve their character during the event.
On top of killing other players, there are 2 statues located in the event map, each holding an event ball.
Each team's base also comes equipped with a pedestal, where players can bring back the event balls for points.
Once a ball is taken from a statue, both statues disappear.
They reappear again once a team returns the ball to their respective base.
The first team which is able to return the ball seven times first wins.
So not only is it important to kill the opposing team as much as possible, but to also gather as many event balls as possible while preventing the opposing team from doing the same!
The ball carrier will move in slow motion, so it's important for his or her teammates to work together to protect the ball carrier from the opposing team.
Once a ball carrier is killed, DC's or leaves the event; the ball will fall to the ground and is able to be picked up by any player on either team.
